Id Tech 3 introduced spline-based curved surfaces in addition to planar volumes, which are responsible for many of the surfaces present within the game. The engine does not include a software renderer. Unlike most other game engines released at the time - including its primary competitor, the Unreal Engine, id Tech 3 requires an OpenGL-compliant graphics accelerator to run. Originally distributed by id via FTP, the code can be downloaded from id's GitHub account. Successor id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine used in Call of Duty 2 onwards.Īt QuakeCon 2005, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License v2.0 or later, and it was released on August 19, 2005. While id Tech 3 is based on id Tech 2 engine, a large amount of the code was rewritten. During its time, it competed with the Unreal Engine both engines were widely licensed. ![]() Id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for their video game Quake III Arena. ![]() Star Trek: Elite Force II was one of the last games to utilize the id Tech 3 engine.
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